AQUA Virtual Metre


AQUA Virtual Meter is a UI design proposal for a utility-based smart phone application for the City of Blacktown residents’ water usage, which was created by Claudia Núñez-Pacheco, Pukkawat Leesawan, Yoko Tomishima, and Jazz Trinos.  It aims to be a tool for the city’s bright green environmental policy of converging social innovation and technological change for sustainable development.


Design & Marketing Proposal | Metacognitive Analysis| GUI Design | Storyboard | Presentation | Documentation


In fulfilling the requirements of the University of Sydney Design Lab’s IDEA9106 Design Thinking assessment, we were dispersed into groups with students of varied skill sets.  This was in order to produce a design proposal for a selected city’s bright green environmental policy of converging social innovation and technological change for sustainable development.  The challenge for this project was explorative in that there were no provided leads to work on as long as it represents the noted policy.  Ultimately, our group nominated to design a mobile phone application for our design proposal.  In addition, the task was to conduct a metacognitive analysis of the design process – from brainstorming to delivery.


This was a 1-month project following 4 stages that include DiscoveryDesign, Implementation and Delivery.



The primary brainstorming session proved to be challenging in that the 5 group members had different backgrounds (Computer Science, Digital Media, Graphic Design and Medical Science).  The initial ideas included a roof top concept, mobile apps to track electrical expenditure and traffic simulation, neuro-innovation concept, and “green” sculptures.  After a series of deliberations, the group ultimately decided to design a water usage mobile app for the City of Blacktown.  The rationale behind this was due to limited water resources within the city.

The mobile app, entitled “AQUA Virtual Metre”, will be a proposal as a utility-based smart phone application in the aim to innovate and successfully be a tool for the city’s bright green environmental policy regarding the following:

  1. Providing access to information and technology for the city’s residents regarding their water usage by way of the smart phone application and internet;
  2. Building and maintaining up-to-date information regarding water consumption within the city;
  3. Encourage social participation amongst the smart phone users who are residents within the city;
  4. Establishing stronger relationships between key stakeholders, local council and community groups;
  5. Understanding user feedback, evaluation and survey information/research in order to improve the quality of service provided by the smart phone application.


We developed two (2) types of storyboards to plan the development of our prototype.  Storyboard 1 depicts the mobile app’s user journey.  Storyboard 2 serves as a model of the mobile app’s graphic user interface (GUI).




AQUA Virtual Metre


The design proposal was presented in the IDEA9106 Design Thinking class.  The documented reports included the following:

  • Design & Marketing Proposal (including a mock questionnaire)
  • Metacognitive Analysis
  • Storyboards (User Journey & GUI Design)

Our group received the highest marks for this assessment.  In addition, I ultimately received a High Distinction grade for this coursework.


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